🕹 Two editions of Chernobylite - Complete and Premium - have recently launched on the Nintendo eShop, expertly ported to Nintendo Switch from Gen 9 by our porting team. Join our Lead Software Engineer, Sergey Bieliayev, and Senior Software Engineer, Sylwester Służałek, at Digital Dragons as they delve into the technical mastery behind bringing the game to Switch. Get your ticket here 👉 https://lnkd.in/dsfSpvtp
🎮 Sergey Bieliayev (Lead Software Engineer, PixelAnt Games) and Sylwester Służałek (Senior Software Engineer, PixelAnt Games) will be the next speakers at Digital Dragons Conference 2025. 🎫 Buy your ticket: https://lnkd.in/dsfSpvtp 👤 Sergey Bieliayev is an engineer with 14 years of expertise in game development, porting, graphics software, and technical leadership. Currently leading PixelAnt Games' porting/3rd-party division (CollabCrew), he specializes in project evaluation and estimation, architecture design and prototyping, as well as hands-on development for challenging projects. Throughout his career, he has successfully contributed to titles such as Dying Light 2, Chernobylite, Nightingale, Call of Juarez: Gunslinger, Crime Boss: Rockay City, and Trove, among others, across multiple platforms, including PC, Nintendo Switch, Xbox, and PlayStation. 👤 Sylwester Służałek is a Senior Software Engineer at PixelAnt Games with 10 years of experience in gamedev. Helping clients to develop or port their games while continuously growing as a technical leader. Has contributed to titles such as Chernobylite, Nightingale, and Crime Boss: Rockay City. 🕹️ Topic: Porting Chernobylite to Nintendo Switch 👾 Porting the huge, 3D-scanned world of Chernobylite to the limited hardware capabilities of the Nintendo Switch was a challenging task. This talk will explain how we successfully preserved the original gameplay experience by implementing effective optimizations and smart workarounds. Achieving this required not only a solid technical approach but also clear planning and robust risk management. Most of the solutions presented are platform-agnostic and can be applied to any Unreal Engine project.